Gamifying Performance Management
Traditional performance measurement systems are often criticised for focusing on technical, process and financial dimensions of managing performance. They tend to overlook the social dimension and instead create a command-and-control environment, which can lead to fear and disengagement among employees.
Building natural barriers for flood protection in Suriname
This project aims to develop capacity, knowledge and consensus for decision making and action amongst multiple stakeholders for mitigating coastal erosion and flood risk using mangroves in Suriname and Guyana.
Exploring Sustainable Fashion Consumption with a Tabletop Game
‘Fashion forward Lily’ is a tabletop game designed to explore what it means to be sustainable in fashion consumption. The game is part of a research project that explores sustainable fashion consumption by gamifying the data collection process.
Accelerating solar rooftops adoption in Indonesia
This project aims to understand attitudes and perceptions of the potential users and to develop a system of incentives and interventions aimed at a higher renewable energy uptake in Indonesia.
Sustainability changing of fashion consumers with gamification
The project aims to use gamification to encourage consumers to extend the lifespan of the clothing they already own and to reduce unnecessary over-consumption of fashion products by consumers, thereby reducing environmental pollution and resource consumption issues in the fashion industry.