Gamified performance board in use

Gamifying Performance Management

14 October 2024

Traditional performance measurement systems are often criticised for focusing on technical, process and financial dimensions of managing performance. They tend to overlook the social dimension and instead create a command-and-control environment, which can lead to fear and disengagement among employees.

Natural flood barrier

Building natural barriers for flood protection in Suriname

18 March 2024

This project aims to develop capacity, knowledge and consensus for decision making and action amongst multiple stakeholders for mitigating coastal erosion and flood risk using mangroves in Suriname and Guyana.

Fashion Forward Lilly board game

Exploring Sustainable Fashion Consumption with a Tabletop Game

1 November 2023

‘Fashion forward Lily’ is a tabletop game designed to explore what it means to be sustainable in fashion consumption. The game is part of a research project that explores sustainable fashion consumption by gamifying the data collection process.

Close-up of a person adjusting the settings on their smartwatch

Caring for carers: innovating for workplace health and wellbeing support

15 November 2022

This project aims to develop an innovative digital intervention which will help individuals better understand the ways in which their health, work and wider lives interact.

Installation of solar panels on rooftop

Accelerating solar rooftops adoption in Indonesia

1 October 2022

This project aims to understand attitudes and perceptions of the potential users and to develop a system of incentives and interventions aimed at a higher renewable energy uptake in Indonesia.