Botanical Gardens in Rupununi, Guyana
This project builds on our experiences learned while developing the Iwokrama Invisible River Carbon project, but this time focusing on the diverse and wonderful flora of the Iwokrama, which is vital to the sustainability of the rainforest itself and is used extensively by the indigenous peoples of the region. In this project, the player explores a VR modelled environment based on the botanical gardens in Georgetown, Guyana, which also ties in 360° footage. While exploring, they search for various types of important plant species by following tips given in their logbook (e.g.
Improving driving eco-performance with gamification
This project seeks to support drivers in improving their eco-driving skills buy encouraging fuel-efficient driving styles. By working with industrial partners, we aim to be able to provide useful metrics that would help identify promising drivers who may wish to continue with a logistics carrier.
Gamifying evacuation training for volcanic eruptions in Merapi
This project aims at developing a new training programme in a form of a game that will be more engaging.
COVID-19 and Indigenous communities in Colombia
This project aimed to estimate the diagnosis and seroprevalence of Covid-19 and understanding how local cultural traditions and beliefs influence the infection in the indigenous communities in Choco, Colombia.