A scene from the virtual reality model, based on the botanical gardens in Georgetown, Guyana

Botanical Gardens in Rupununi, Guyana

26 July 2021

This project builds on our experiences learned while developing the Iwokrama Invisible River Carbon project, but this time focusing on the diverse and wonderful flora of the Iwokrama, which is vital to the sustainability of the rainforest itself and is used extensively by the indigenous peoples of the region. In this project, the player explores a VR modelled environment based on the botanical gardens in Georgetown, Guyana, which also ties in 360° footage. While exploring, they search for various types of important plant species by following tips given in their logbook (e.g.

A heavy goods vehicle passing over a truss bridge

Improving driving eco-performance with gamification

1 July 2021

This project seeks to support drivers in improving their eco-driving skills buy encouraging fuel-efficient driving styles. By working with industrial partners, we aim to be able to provide useful metrics that would help identify promising drivers who may wish to continue with a logistics carrier.

Mount Marapi is the one of the world's most active volcanoes

Gamifying evacuation training for volcanic eruptions in Merapi

14 June 2021

This project aims at developing a new training programme in a form of a game that will be more engaging.

A group of school children gather around an information board during a lesson about Covid-19

COVID-19 and Indigenous communities in Colombia

15 October 2020

This project aimed to estimate the diagnosis and seroprevalence of Covid-19 and understanding how local cultural traditions and beliefs influence the infection in the indigenous communities in Choco, Colombia.