Public consultations meet gamification and AI
The project focused on the design of a gamified approach to citizen engagement in policy making in order to facilitate public consultations with the aim to gather views on and prioritise policies from the citizens. This approach is combined with Natural Language Processing to facilitate analysis of the results.
Sustainable Transportation in National Parks
This project aims to encourage sustainable transportation in the Lake District National Park through gamification and focuses on the behavioural component of the issue.
Role-playing Brazilian Heroes in impoverished communities
This project focuses on the gamified intervention that aimed at promoting critical thinking and filtering of information in the context of the pandemic and fake news surrounding it in Brazil.
Botanical Gardens in Rupununi, Guyana
This project builds on our experiences learned while developing the Iwokrama Invisible River Carbon project, but this time focusing on the diverse and wonderful flora of the Iwokrama, which is vital to the sustainability of the rainforest itself and is used extensively by the indigenous peoples of the region. In this project, the player explores a VR modelled environment based on the botanical gardens in Georgetown, Guyana, which also ties in 360° footage. While exploring, they search for various types of important plant species by following tips given in their logbook (e.g.
Improving driving eco-performance with gamification
This project seeks to support drivers in improving their eco-driving skills buy encouraging fuel-efficient driving styles. By working with industrial partners, we aim to be able to provide useful metrics that would help identify promising drivers who may wish to continue with a logistics carrier.