Fashion over-consumption

Sustainability changing of fashion consumers with gamification

9 August 2022

The project aims to use gamification to encourage consumers to extend the lifespan of the clothing they already own and to reduce unnecessary over-consumption of fashion products by consumers, thereby reducing environmental pollution and resource consumption issues in the fashion industry.

Otter Power board game pieces

Public consultations meet gamification and AI

6 August 2022

The project focused on the design of a gamified approach to citizen engagement in policy making in order to facilitate public consultations with the aim to gather views on and prioritise policies from the citizens. This approach is combined with Natural Language Processing to facilitate analysis of the results.

National Park Painting

Sustainable Transportation in National Parks

4 November 2021

This project aims to encourage sustainable transportation in the Lake District National Park through gamification and focuses on the behavioural component of the issue.

A range of exercise equipment and accessories

Supporting Healthy Ageing at Work (SHAW)

14 October 2021

The aim of the study is to design innovative workplace interventions to support the health and wellbeing of mid to later life workers.

Photo of a woman and two children

Role-playing Brazilian Heroes in impoverished communities

28 July 2021

This project focuses on the gamified intervention that aimed at promoting critical thinking and filtering of information in the context of the pandemic and fake news surrounding it in Brazil.