Our research programme is built around a single idea, Experiential Systems Intelligence, and pursued through three themes. We are developing the methodology behind it as a field in its own right: ludic systems science, the study of how playing inside a system produces genuine systemic knowledge.

Theme 1. A systemic approach to performance

Helping organisations see themselves as living systems and improve how they perform as a whole.

  • Ecologies of games for organisational performance
  • Diagnosing problems within the organisation
  • Embedding equality, diversity and inclusion, including neurodivergence
  • Organisational viability, with nature treated as a condition of long-term survival

Theme 2. Understanding complexity

Creating the conditions for people to make sense of complex, contested issues together.

  • Public consultations
  • Consensus-building around complex and contested issues
  • Co-creation across stakeholder groups, including disadvantaged and vulnerable communities and the representation of non-human actors

Theme 3. Future systems and systemic change

Helping groups explore possible futures and the pathways toward them.

  • Futures thinking
  • Participatory modelling and simulation