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Developing capacity for decision making in complex systems, and environments for exploring complexity and different viewpoints.

In complex systems, different parts of the system are connected to each other as well as to other parts of the system. Making changes in one system might create a cascading effect on other systems in ways that can be difficult to grasp and overwhelming to those making decisions or affected by them. Furthermore, in complex systems we have to deal with subsystems with different goals that are not always fully aligned or even competing, such as competing interests of different stakeholders. Games can help stakeholders understand complexities and interdependencies in the systems, because they can engage participants and hold their attention for long enough for them to start understanding the complexity.

In this theme, we create gamified environments that help decision-makers to explore system's trade-offs and different viewpoints in a gamified environment to develop capacity for decision making. We also create environments for social exchange, to help the participants (e.g., the communities) explore system's complexity and start co-creating solutions to the messy and wicked problems.

Two young boys excitedly playing a food systems-themed whac-a-mole game, hitting targets with mallets.

Playing with Food: Using Games to Engage with the Complexity of Sustainable Agri-food Systems

23 July 2025

Our project uses playful learning and interactive games to explore the complex challenges facing agri-food systems, encouraging people to think about sustainability, trade-offs, and possible futures.

Duotone photograph, overlayed with the logo for the Failure Modes of Engineering (FeME) network.

Failure Modes of Engineering (FeME): a network for future inclusivity, sustainability, and global impact

8 May 2025

FeME is a global interdisciplinary research network led by 15 women academics from the University of Edinburgh, University of Glasgow and Heriot-Watt University.

Two construction workers busy themselves installing steel reinforcement on an active building site

Gamification for Gig Workers

14 November 2024

The growth in the platform economy globally creates opportunities for gig workers. However, the sustainability of the gig workforce is a concern for most firms. Gamification offers a solution to address this complex issue.

Natural flood barrier

Building natural barriers for flood protection in Suriname

18 March 2024

This project aims to develop capacity, knowledge and consensus for decision making and action amongst multiple stakeholders for mitigating coastal erosion and flood risk using mangroves in Suriname and Guyana.

Fashion Forward Lilly board game

Exploring Sustainable Fashion Consumption with a Tabletop Game

1 November 2023

‘Fashion forward Lily’ is a tabletop game designed to explore what it means to be sustainable in fashion consumption. The game is part of a research project that explores sustainable fashion consumption by gamifying the data collection process.