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In these projects we look at how tourism interacts with different systems and different communities, and seek to understand these impacts and how tourism can become more sustainable, using gaming.

A musician performs on the flute for an attentive audience at the Edinburgh Festival Fringe, creating a lively atmosphere.

Consulting local communities on the impact of tourism in Edinburgh

26 May 2025

Edinburgh Visitor Economy Partnership (EVEP) is a collaborative network of organisations and individuals supporting the delivery of tourism in Edinburgh.

Otter Power board game pieces

Public consultations meet gamification and AI

6 August 2022

The project focused on the design of a gamified approach to citizen engagement in policy making in order to facilitate public consultations with the aim to gather views on and prioritise policies from the citizens. This approach is combined with Natural Language Processing to facilitate analysis of the results.

National Park Painting

Sustainable Transportation in National Parks

4 November 2021

This project aims to encourage sustainable transportation in the Lake District National Park through gamification and focuses on the behavioural component of the issue.

A scene from the virtual reality model, based on the botanical gardens in Georgetown, Guyana

Botanical Gardens in Rupununi, Guyana

26 July 2021

This project builds on our experiences learned while developing the Iwokrama Invisible River Carbon project, but this time focusing on the diverse and wonderful flora of the Iwokrama, which is vital to the sustainability of the rainforest itself and is used extensively by the indigenous peoples of the region. In this project, the player explores a VR modelled environment based on the botanical gardens in Georgetown, Guyana, which also ties in 360° footage. While exploring, they search for various types of important plant species by following tips given in their logbook (e.g.