In these projects we look at how to use gaming to help organisations improve their performance, learn and develop and make better decisions about the future. We are also interested in how we can help organisations make better use of big data and analytics.
Games for Research and Interdisciplinary Dialogue (GRID) is an interdisciplinary research project that tackles challenges in collaborative research.
The growth in the platform economy globally creates opportunities for gig workers. However, the sustainability of the gig workforce is a concern for most firms. Gamification offers a solution to address this complex issue.
Traditional performance measurement systems are often criticised for focusing on technical, process and financial dimensions of managing performance. They tend to overlook the social dimension and instead create a command-and-control environment, which can lead to fear and disengagement among employees.
This project aims to develop an innovative digital intervention which will help individuals better understand the ways in which their health, work and wider lives interact.
The aim of the study is to design innovative workplace interventions to support the health and wellbeing of mid to later life workers.