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In these projects we look at how to use gaming to help organisations improve their performance, learn and develop and make better decisions about the future. We are also interested in how we can help organisations make better use of big data and analytics.

A bulletin board filled with colorful post-it notes in various sizes and orientations, showcasing a range of messages and reminders.

GRID – Games for Research and Interdisciplinary Dialogue

1 May 2025

Games for Research and Interdisciplinary Dialogue (GRID) is an interdisciplinary research project that tackles challenges in collaborative research.

Two construction workers busy themselves installing steel reinforcement on an active building site

Gamification for Gig Workers

14 November 2024

The growth in the platform economy globally creates opportunities for gig workers. However, the sustainability of the gig workforce is a concern for most firms. Gamification offers a solution to address this complex issue.

Gamified performance board in use

Gamifying Performance Management

14 October 2024

Traditional performance measurement systems are often criticised for focusing on technical, process and financial dimensions of managing performance. They tend to overlook the social dimension and instead create a command-and-control environment, which can lead to fear and disengagement among employees.

Close-up of a person adjusting the settings on their smartwatch

Caring for carers: innovating for workplace health and wellbeing support

15 November 2022

This project aims to develop an innovative digital intervention which will help individuals better understand the ways in which their health, work and wider lives interact.

A range of exercise equipment and accessories

Supporting Healthy Ageing at Work (SHAW)

14 October 2021

The aim of the study is to design innovative workplace interventions to support the health and wellbeing of mid to later life workers.