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In these projects we look at how to use gaming to help organisations improve their performance, learn and develop and make better decisions about the future. We are also interested in how we can help organisations make better use of big data and analytics.

A bulletin board filled with colorful post-it notes in various sizes and orientations, showcasing a range of messages and reminders.

GRID – Games for Research and Interdisciplinary Dialogue

1 May 2025

Games for Research and Interdisciplinary Dialogue (GRID) is an interdisciplinary research project that tackles challenges in collaborative research.

Two construction workers busy themselves installing steel reinforcement on an active building site

Gamification for Gig Workers

14 November 2024

The growth in the platform economy globally creates opportunities for gig workers. However, the sustainability of the gig workforce is a concern for most firms. Gamification offers a solution to address this complex issue.

Gamified performance board in use

Gamifying Performance Management

14 October 2024

Traditional performance measurement systems are often criticised for focusing on technical, process and financial dimensions of managing performance. They tend to overlook the social dimension and instead create a command-and-control environment, which can lead to fear and disengagement among employees.

A heavy goods vehicle passing over a truss bridge

Improving driving eco-performance with gamification

1 July 2021

This project seeks to support drivers in improving their eco-driving skills buy encouraging fuel-efficient driving styles. By working with industrial partners, we aim to be able to provide useful metrics that would help identify promising drivers who may wish to continue with a logistics carrier.