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In these projects we look at how to better understand and influence consumer behaviour, e.g., in sustainable fashion, food, etc.

Two young boys excitedly playing a food systems-themed whac-a-mole game, hitting targets with mallets.

Playing with Food: Using Games to Engage with the Complexity of Sustainable Agri-food Systems

23 July 2025

Our project uses playful learning and interactive games to explore the complex challenges facing agri-food systems, encouraging people to think about sustainability, trade-offs, and possible futures.

Fashion Forward Lilly board game

Exploring Sustainable Fashion Consumption with a Tabletop Game

1 November 2023

‘Fashion forward Lily’ is a tabletop game designed to explore what it means to be sustainable in fashion consumption. The game is part of a research project that explores sustainable fashion consumption by gamifying the data collection process.

Fashion over-consumption

Sustainability changing of fashion consumers with gamification

9 August 2022

The project aims to use gamification to encourage consumers to extend the lifespan of the clothing they already own and to reduce unnecessary over-consumption of fashion products by consumers, thereby reducing environmental pollution and resource consumption issues in the fashion industry.

National Park Painting

Sustainable Transportation in National Parks

4 November 2021

This project aims to encourage sustainable transportation in the Lake District National Park through gamification and focuses on the behavioural component of the issue.