In these projects we look at how to better understand and influence consumer behaviour, e.g., in sustainable fashion, food, etc.
Our project uses playful learning and interactive games to explore the complex challenges facing agri-food systems, encouraging people to think about sustainability, trade-offs, and possible futures.
‘Fashion forward Lily’ is a tabletop game designed to explore what it means to be sustainable in fashion consumption. The game is part of a research project that explores sustainable fashion consumption by gamifying the data collection process.
The project aims to use gamification to encourage consumers to extend the lifespan of the clothing they already own and to reduce unnecessary over-consumption of fashion products by consumers, thereby reducing environmental pollution and resource consumption issues in the fashion industry.
This project aims to encourage sustainable transportation in the Lake District National Park through gamification and focuses on the behavioural component of the issue.