This site uses cookies

We use necessary cookies to make our sites work. We'd also like to set additional cookies to analyse how our sites are performing, to improve the relevance of our ads and to optimise your experience. These will be set only if you accept. To learn more, view our privacy policy.

Skip to main content

These projects look at how we can use gaming to help communities become more prepared and resilient to future uncertainty and impacts of climate change and natural disasters. We are also interested in co-design with communities of sustainable solutions.

Two young boys excitedly playing a food systems-themed whac-a-mole game, hitting targets with mallets.

Playing with Food: Using Games to Engage with the Complexity of Sustainable Agri-food Systems

23 July 2025

Our project uses playful learning and interactive games to explore the complex challenges facing agri-food systems, encouraging people to think about sustainability, trade-offs, and possible futures.

Duotone photograph, overlayed with the logo for the Failure Modes of Engineering (FeME) network.

Failure Modes of Engineering (FeME): a network for future inclusivity, sustainability, and global impact

8 May 2025

FeME is a global interdisciplinary research network led by 15 women academics from the University of Edinburgh, University of Glasgow and Heriot-Watt University.

Natural flood barrier

Building natural barriers for flood protection in Suriname

18 March 2024

This project aims to develop capacity, knowledge and consensus for decision making and action amongst multiple stakeholders for mitigating coastal erosion and flood risk using mangroves in Suriname and Guyana.

Otter Power board game pieces

Public consultations meet gamification and AI

6 August 2022

The project focused on the design of a gamified approach to citizen engagement in policy making in order to facilitate public consultations with the aim to gather views on and prioritise policies from the citizens. This approach is combined with Natural Language Processing to facilitate analysis of the results.

Photo of a woman and two children

Role-playing Brazilian Heroes in impoverished communities

28 July 2021

This project focuses on the gamified intervention that aimed at promoting critical thinking and filtering of information in the context of the pandemic and fake news surrounding it in Brazil.