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These projects focus on raising awareness about biodiversity, engaging people in conservation efforts and helping develop better policies that account for biodiversity value, with the help of games.

Two young boys excitedly playing a food systems-themed whac-a-mole game, hitting targets with mallets.

Playing with Food: Using Games to Engage with the Complexity of Sustainable Agri-food Systems

23 July 2025

Our project uses playful learning and interactive games to explore the complex challenges facing agri-food systems, encouraging people to think about sustainability, trade-offs, and possible futures.

Duotone photograph, overlayed with the logo for the Failure Modes of Engineering (FeME) network.

Failure Modes of Engineering (FeME): a network for future inclusivity, sustainability, and global impact

8 May 2025

FeME is a global interdisciplinary research network led by 15 women academics from the University of Edinburgh, University of Glasgow and Heriot-Watt University.

Natural flood barrier

Building natural barriers for flood protection in Suriname

18 March 2024

This project aims to develop capacity, knowledge and consensus for decision making and action amongst multiple stakeholders for mitigating coastal erosion and flood risk using mangroves in Suriname and Guyana.

A scene from the virtual reality model, based on the botanical gardens in Georgetown, Guyana

Botanical Gardens in Rupununi, Guyana

26 July 2021

This project builds on our experiences learned while developing the Iwokrama Invisible River Carbon project, but this time focusing on the diverse and wonderful flora of the Iwokrama, which is vital to the sustainability of the rainforest itself and is used extensively by the indigenous peoples of the region. In this project, the player explores a VR modelled environment based on the botanical gardens in Georgetown, Guyana, which also ties in 360° footage. While exploring, they search for various types of important plant species by following tips given in their logbook (e.g.